So the core idea of the list is firing 4 attack dice with Palob and Kavil at range 1-2 with the turrets assisted by Latt’s ability to reduce agility.
It’s high damage output combined with the control elements of the Bobba, Gredo combination to strip away an essential card from the enemy, Palobs ability to strip tokens and Latt’s ability to reduce evade has worked pretty well for me.
its won a local store tournament and is sitting at 8 total wins and 1 loss to brobots and bad luck.
its not the easiest list to fly, Palob is almost always stressed, Kavil needs to keep things out of his arc and the YV 666 always reauires a bit of thought to fly.
<p style=”text-align: center;”>I’d love to hear what you guys think.</p>